City Devil Restart Walkthrough Guide Work Here

  • Disable mods: move mods folder out of the game directory.
  • Restore a working save:
  • Reset config only if needed: replace corrupt settings.ini with the backed-up copy or delete it to regenerate defaults.
  • Start the game: launch and check whether the issue persists.
  • | Name | Role | Best for | |------|------|----------| | Shadowblade | DPS | Fast clears, early game | | Flame Dancer | DPS | Boss killing | | Steel Guardian | Tank | Survival in hard stages | | Angel of Mercy | Healer | Abyss dungeons |


    If you hit a specific wall (e.g., Chapter 7 boss, Tower floor 80), reply with your team and level – I’ll give a targeted strategy.


    The screen read: CITY DEVIL - RESTART WALKTHROUGH GUIDE WORK.

    Leo stared at the blinking cursor for three hours. He was a technical writer for Hardcore Gamer Monthly, and his latest assignment was a 10,000-word walkthrough for City Devil: Restart—the notoriously difficult "director's cut" of the cult-classic 2008 action game. The original City Devil was a buggy, brutal masterpiece. Restart was a nightmare.

    The premise was simple: you are Kaito, a demon who sold his soul to become human. To regain your power, you must traverse a procedurally generated city that resets every time you die. No checkpoints. No map. Every death—and there would be many—meant starting from scratch.

    Leo’s editor, a woman named Mira with the patience of a saint and the deadlines of a demon herself, had given him one week. “The guide needs to be perfect,” she said. “Players are stuck on the ‘Ghost in the Gutter’ mission. Figure out the pattern.”

    So Leo did what he always did: he played. And died. And played again.

    Attempt #1 (Monday, 9:00 AM): He walked Kaito through the neon-drenched alleyways of Lower Akuma. A tutorial prompt appeared: “Press X to Parry.” He pressed X. A trash panda, possessed by a minor grudge spirit, ate his face. YOU DIED. The city reshuffled like a deck of cards.

    Attempt #47 (Tuesday, 3:00 PM): He had a breakthrough. He noticed that the game’s randomizer wasn’t truly random. A flickering vending machine selling “Yurei-Cola” always appeared three blocks west of the starting sewer grate. If you interacted with it, you got a Memory Shard—a key item that unlocked a short flashback explaining why Kaito hated his own demonic horns. Leo scribbled in his notebook: “Vending machine = fixed spawn. Use to bypass first ambush.”

    Attempt #112 (Wednesday, 11:00 PM): The guide was taking shape. He had mapped the first four zones: The Gutter, The Crossroads, The Steel Forest, and The Cathedral of Whispers. Each had a “boss condition” that changed based on your previous deaths. If you died to fire, the next boss used ice. If you used guns, the boss reflected bullets. Leo realized the game wasn’t punishing players—it was learning them. He wrote a sidebar: “Die intentionally to easy enemies first to manipulate boss AI.”

    But then came the glitch.

    On Attempt #128, Leo reached a room that shouldn’t exist. The game’s UI flickered, and the usual health bar was replaced by a single line of text: “Kaito, why did you forget me?” The walls bled zeros and ones. A figure stood in the center—not a demon, but a woman with pixelated features wearing a name tag that read “Mika – Lead Programmer.”

    She spoke in subtitles only: “They fired me. But I left a way out. In the source code. Look for the ghost in the machine.”

    Leo’s hands froze on the keyboard. This wasn’t in any online forum. No Easter egg videos. This was a genuine, undocumented secret—a suicide note from a bitter developer baked into the Restart edition. He took a deep breath and kept playing.

    Attempt #144 (Thursday, 5:00 AM): He found the ghost. In the Steel Forest zone, behind a destructible wall that only appeared if you had exactly 1 HP and were carrying a specific rusty pipe (dropped by an enemy in Zone 2), there was a hidden terminal. The terminal offered a prompt: “Restart or Reboot?” city devil restart walkthrough guide work

    Leo chose Reboot.

    The game crashed. Then it reopened. Not City Devil: Restart, but a debug room. A literal walkthrough—not for players, but for the game’s own broken code. The camera panned to show Kaito standing beside a manifest of every glitch, every unfair enemy placement, every “unavoidable” death. And next to them, a toggle: FIX? [YES/NO]

    Leo understood. The guide wasn’t just for players anymore. It was for the game itself. He was the walkthrough. He was the guide.

    He wrote a new section in his document: “Chapter 9: The Heart of the Machine.” He listed every bug, every crash, every broken trigger he had encountered. He cross-referenced them with the debug room’s manifest. Then, step by step, he typed out instructions—not for Kaito, but for the player to enter a secret sequence of inputs (Up, Up, Down, Left, Right, Square, Triangle, L1, L2, R1, R2) that would open the debug menu.

    He saved the file.

    Friday, 10:00 AM: He submitted the walkthrough to Mira. She called him five minutes later. “Leo. This is… insane. The ‘Ghost in the Machine’ section alone is 3,000 words. And it works. I tested it. I actually fixed a crash in my own save file.”

    Leo leaned back, exhausted but exhilarated. “It’s not a game anymore,” he said. “It’s a puzzle box designed to be broken. The dev who made Restart wanted someone to find her apology.”

    Mira was quiet. “We’re publishing this as a feature. Not just a guide. A story. ‘How One Writer Unlocked the Soul of City Devil.’ You okay with that?”

    Leo looked at his screen. The game was still running, Kaito standing in the debug room, waiting. He moved the cursor to the EXIT command and selected it. The city reappeared—stable, fair, beatable.

    “Yeah,” he said. “Publish it. And tell the players this: ‘Every restart is a chance to understand. The devil isn’t in the details. He’s in the refusal to try again.’”

    He closed the laptop. Outside, the real city’s neon flickered. For the first time in five days, Leo smiled. Then he opened a new document and typed:

    “CITY DEVIL: RESTART – COMPLETE WALKTHROUGH GUIDE. By Leo Chen. Version 1.0. No deaths required.”

    City Devil: Restart is a story-focused Adult Visual Novel (AVN) developed by Sabirow that blends a slice-of-life high school setting with dark mystery and psychological horror. Players navigate the life of a protagonist who recently moved to a new town, where ordinary social interactions quickly spiral into a chain of disturbing events and nightmares. Essential Gameplay Mechanics

    Multiple Save Slots: Experienced players recommend maintaining multiple save files for each character path you want to pursue, as there is currently no comprehensive in-game branching walkthrough to track every possible turnout. Disable mods : move mods folder out of the game directory

    Choice-Driven Narrative: Every decision you make—from who you hang out with at Kagehama City High School to how you respond in critical scenes—impacts your relationships and the game's ultimate ending.

    Bypass Routes: Recent updates, such as version 0.3, have added "bypass routes" (e.g., for the Alexxis club), allowing you to skip specific events or stay home if you prefer different story beats.

    Interactive Features: The game includes features like a "hide dialogue" button for viewing high-quality renders and animations, particularly useful for Android users. Walkthrough Tips & Strategies City Devil: Restart [0.4] - Public Release - Patreon

    City Devil: Restart – The Ultimate Walkthrough & Gameplay Guide

    City Devil: Restart is a gritty, choice-driven urban RPG that challenges players to navigate a world of supernatural intrigue, gang warfare, and personal redemption. Whether you are looking to master the combat system, optimize your daily schedule, or unlock every character ending, this comprehensive guide will help you dominate the streets. 1. Getting Started: The "Restart" Mechanic

    The core of the game revolves around the "Restart" loop. You aren't expected to get everything right on your first run.

    Legacy Points: Each time you reach a game over or a soft ending, you earn Legacy Points based on your progress. Use these to buff your starting stats (Strength, Intellect, or Charisma) for the next run.

    Knowledge Retention: Certain plot items and "blueprints" carry over, allowing you to skip early-game fetch quests in subsequent playthroughs. 2. Managing Your Daily Schedule (The "Work" Cycle)

    To survive in City Devil, you need cash and reputation. Balancing your "Work" actions is the difference between upgrades and an early grave. Early Game Jobs:

    The Convenience Store (Night Shift): Low pay, but high chance of encountering supernatural NPCs. Great for unlocking the "Occult Awareness" trait.

    Construction Work: The best way to grind Strength and Stamina early on. Do this for the first 5 days to ensure you don't get bullied in the first scripted brawl. Mid-to-Late Game Work:

    The Underground Arena: High risk, high reward. Winning fights earns massive "Street Cred," which is required to talk to faction leaders.

    Data Brokerage: If you’ve invested in Intellect, you can work from your apartment to hack corporate servers. This provides the "Intel" resource needed for the true ending. 3. Character Relationships and Social Links

    The "Devil" in the title refers to the pacts you make. Your interactions with the city’s key players determine your path. Reset config only if needed : replace corrupt settings

    Sera (The Informant): Focus on her early. Give her "Old World Coins" found in the sewers to unlock shortcuts on the world map.

    Kane (The Enforcer): Requires high Strength to respect you. Maxing his bond unlocks the "Double Strike" combat ability.

    The Mystery Girl: Only appears on rainy nights at the park. Her questline is essential for the "Ascension" ending. 4. Combat Walkthrough: Mastering the Devil Within

    Combat in City Devil: Restart is turn-based but relies heavily on your "Devil Gauge."

    Conserve Energy: Don't use your special abilities on trash mobs. Use basic attacks and "Parry" to build your gauge.

    Elemental Weaknesses: Most City Devils are weak to either Silver (physical items) or Pure Light (magic). Check the Bestiary in your hideout to prep before big boss fights.

    The "Berserk" State: When your HP drops below 20%, you enter a Berserk state. Use this sparingly, as it lowers your "Humanity" stat, which can lock you out of the Good Ending. 5. Essential Tips for Success

    Save Often: The game features "Sudden Death" events. Always keep a backup save at the start of each in-game week.

    Invest in the Hideout: Spend your early-game cash on the "Training Dummy" and "Medkit Station." These passive buffs save you more money in the long run than buying temporary consumables.

    Watch the Calendar: Certain events, like the "Red Moon Bazaar," only happen once per month. Missing these can stall your gear progression for weeks. 6. How to Unlock the "True" Ending To reach the final conclusion, you must: Maintain a Humanity score above 70. Collect all 5 Devil Shards hidden in the city districts. Complete the "Memory of the Past" sidequest before Day 50.

    By following this guide, you’ll turn your "Restart" from a cycle of failure into a path to ultimate power. The city is a devil, but with the right work ethic and strategy, you can be the one to tame it.

    City Devil: Restart is an adult-oriented, choice-based, and sandbox-oriented visual novel featuring high-quality animations, a mystery-filled city, and complex character paths. The game, developed by Sabirow, features a character-tracking relationship screen and requires keeping multiple saves to manage branching narratives, especially through character-specific routes. For more information, visit Sabirow's Itch.io page. Post by Nobody in City Devil: Restart comments - itch.io


  • Corrupt save errors:
  • Cloud sync keeps reverting:
  • Mods causing instability:
  • Usually the easiest route to start with.