Call Of Duty Black Ops 2 Failed To Allocate From State Pool Fix Patched <Chrome GENUINE>
Manually lowering “Texture Quality” from High to Medium or Low in the game’s config files (config_mp.cfg) helped many players.
Status: Still effective as a manual tweak, but not a real patch.
If lowering textures does not work, try the following:
The error "Failed to allocate from state pool" is a notorious issue in Call of Duty: Black Ops 2 (specifically on PC). It typically occurs during map transitions, when loading Zombies mode, or when the game attempts to load high-resolution assets (like the "Buried" map) that exceed the memory limits of the game engine. Manually lowering “Texture Quality” from High to Medium
While official patches have addressed stability, many players still encounter this error due to hardware configurations or game settings. Here is a breakdown of the fix and how patches handle the issue.
Before hunting for a patch, you need to understand the enemy. This error is not a random glitch. It is a memory allocation failure specific to how older DirectX 9 games (like BO2) communicate with modern graphics cards. DirectX Updates: Ensure your DirectX end-user runtime is
Black Ops 2 is a 32-bit executable, which limits it to 4GB of memory (2GB by default without Large Address Aware flag).
The "Failed to allocate from state pool" error in Black Ops 2 historically occurred due to the game exceeding its pre-allocated memory budget for texture states, typically on modern GPUs with large VRAM (4GB+). While Treyarch / Beenox released an official patch (circa 2018–2021) that reduced the frequency of this crash, it is not a 100% fix. Many players still encounter the error, especially on Windows 10/11 with high-resolution textures, multi-monitor setups, or custom modded content. The error "Failed to allocate from state pool"
This report summarizes the cause, the official patch limitations, and a working post-patch fix that users have validated.