Less commonly, the system might reference the Title ID in a crash log. If the string appears in an error context, it often means the game failed to load savedata due to:
A user on Reddit reported: “I had BD2 on v0, never updated. My Switch auto-updated to 1.1.0. Now my 60-hour save shows as corrupted. The error log shows 01006DC010326000.”
Why? The v1.1.0 patch added new fields to the save header (including for the “Hall of Fame” and card collection). A v0 save lacks these fields, so the game fails the checksum and throws the ...326000 error.
In the world of Bravely Default II, Asterisks hold the essence of jobs — Heroes of Light collect them to unlock new powers. But every Switch game has a different kind of hidden Asterisk: its Title ID. BRAVELY DEFAULT II -01006DC010326000--v0--US-.n...
01006DC010326000 breaks down like this:
But here’s the fun part:
If you treat 6DC01 like a code from the game’s Gambler job, and add 0x6DC01 in decimal?
You get 449,025 — close to the maximum damage you can deal with Godspeed Strike under perfect conditions (449,998).
And 0326000?
In Bravely Default II, the Brave x 3 → Default → Brave x 3 loop is central.
0326 as seconds = 54 minutes, 6 seconds — roughly the length of a full Halls of Tribulation boss rush. Less commonly, the system might reference the Title
By: Tech Rescue Team
Last updated: October 2023 (applies to v0/US versions)
If you have stumbled upon the cryptic string BRAVELY DEFAULT II -01006DC010326000--v0--US-.n... while browsing your Nintendo Switch SD card or received an error referencing this code, you are likely facing a save data corruption issue or a missing ticket problem with the US version of Bravely Default II.
This 4,000+ word guide will break down exactly what this identifier means, why the “v0” flag appears, and how to recover your game without losing 80 hours of grinding. But here’s the fun part: If you treat
To avoid ever seeing -01006DC010326000--v0--US-.n... again:
“When the crystal’s light reads 01006DC010326000, the four heroes shall face an asterisk not of job, but of save data. One who alters the code rewrites fate — but risks the NG+ loop eternal.”
Speedrunners and save editors have indeed used this ID to locate the game’s system.sav and game_data.sav, unlocking New Game+ skips and hard-mode modifiers before they’re earned.