High resolution interactive side scan sonar data processing and interpretation, fast and efficient.
SeaView MOSAIC is the first post-processing and interpretation software for side-scan sonar capable of interactive mosaic editing at full resolution.
The software also features two novel algorithms: automatic normalization (AGC) and de-striping. These filters produce clean and crisp results, delivering high-resolution seafloor imagery with unmatched quality.
SeaView MOSAIC can export mosaic images at centimetre resolution in just a few minutes.
Manage large datasets (tens of TB) and interpretation databases (tens of thousands of contacts) with ease.
SeaView MOSAIC preserves the same resolution of the waterfall view into the final mosaic output.
Overview of real‑time rigid body destruction in Maya 2013, limitations of native tools (Dynamics, Bullet 2.79), and how Blast Code addressed performance and workflow gaps.
Even though you cannot (and should not) rely on the Blast Code plugin for Maya 2013 exclusive today, its DNA lives on. blast code plugin for maya 2013 exclusive
The term "exclusive" in our keyword is critical. By late 2013, Kodachi had released a specialized build only compatible with Maya 2013 (64-bit) . This build contained: Overview of real‑time rigid body destruction in Maya
When Kodachi shifted focus to other middleware, the Maya 2013 version became abandonware, transforming it into an "exclusive" artifact—no longer sold, no longer supported, but incredibly powerful. When Kodachi shifted focus to other middleware, the
While powerful, the Maya 2013 version of Blast Code has distinct limitations:
Blast Code for Maya 2013 represents a lost, highly optimized destruction tool that foreshadowed modern real‑time physics in DCCs. Its “exclusive” nature makes it a case study in internal tool development during the transition from legacy dynamics to Bullet‑based workflows.
Imagine you have a destruction sequence—fractured geometry flying everywhere. Now imagine that every chunk’s transformation, every vertex velocity, and every material ID gets hashed into a compact 64-bit integer at the exact moment of impact. That’s blast code. It’s part cryptographic signature, part animation footprint.
With SeaView you can remove repeated positions, filter heading values and apply layback corrections point by point.
Merging navigation logs into side-scan files recorded from AUVs is easy with our simple navigation import tool.
The advanced editing tools allow you to fix complex navigation issues interactively: adjust position and heading or cut ranges by hand.
Provide daily updates to your client and onshore offices during operations with our incremental SeaView archives.
Internet speed won't be an issue anymore.
SeaView archives support password protection and digital signatures to detect and prevent data corruption.
Create video presentations of your project with ease. Define keyframes, animations and captions with a few clicks.
Add your logo in video overlay to emphasize your corporate identity.
Play the presentation preview in SeaView or export it as a video in one click.
Learn more about the other modules in the SeaView suite or contact us for a free trial.
Overview of real‑time rigid body destruction in Maya 2013, limitations of native tools (Dynamics, Bullet 2.79), and how Blast Code addressed performance and workflow gaps.
Even though you cannot (and should not) rely on the Blast Code plugin for Maya 2013 exclusive today, its DNA lives on.
The term "exclusive" in our keyword is critical. By late 2013, Kodachi had released a specialized build only compatible with Maya 2013 (64-bit) . This build contained:
When Kodachi shifted focus to other middleware, the Maya 2013 version became abandonware, transforming it into an "exclusive" artifact—no longer sold, no longer supported, but incredibly powerful.
While powerful, the Maya 2013 version of Blast Code has distinct limitations:
Blast Code for Maya 2013 represents a lost, highly optimized destruction tool that foreshadowed modern real‑time physics in DCCs. Its “exclusive” nature makes it a case study in internal tool development during the transition from legacy dynamics to Bullet‑based workflows.
Imagine you have a destruction sequence—fractured geometry flying everywhere. Now imagine that every chunk’s transformation, every vertex velocity, and every material ID gets hashed into a compact 64-bit integer at the exact moment of impact. That’s blast code. It’s part cryptographic signature, part animation footprint.