Unlike traditional fracturing (where you “cut” a mesh and cannot undo), Blast Code used a modifier stack. You could adjust the number of pieces, noise, and detail even after running simulations.
Blast Code creates separate meshes per piece. To export to Unity/Unreal: blast code plugin for maya 2013 2021
Load a black‑and‑white texture (e.g., a crack pattern) in the Fracture Map slot. White areas become fracture boundaries. This creates highly organic breaks. Unlike traditional fracturing (where you “cut” a mesh