Autosplitter+games+github+2021

While thousands of games had autosplitters by 2021, a few stood out due to community size and technical complexity.

Following its 2020 release of 1.0, Hades exploded in the speedrunning community in early 2021. The game’s procedural generation and variable room layouts were a nightmare for manual splitters. The GitHub autosplitter for Hades used memory mapping to detect which biome the player was in (Tartarus, Asphodel, Elysium, Styx) and automatically split upon picking up the Satyr Sack or defeating the final boss. autosplitter+games+github+2021

While native to Switch, emulation on Yuzu/Ryujinx matured in 2021. Autosplitters for SMO had to read emulated RAM rather than native PC memory. The GitHub repositories from this year specifically note: "Updated for Yuzu EA 1500+." While thousands of games had autosplitters by 2021,

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