Walk into any cinema or scroll through any streaming banner. What do you see?
The industry has become financially allergic to original ideas aimed at adults. Mid-budget original films (like Eternal Sunshine of the Spotless Mind or Lost in Translation) are now relegated to A24—a boutique label, not a studio norm. asiansexdiary230120catburmesepornwithpe full
Why? In a fragmented market, only "known quantity" IP cuts through the noise. A new IP costs $200 million in marketing just to be noticed. A sequel costs half that. This risk aversion is rational for shareholders but disastrous for culture. We are raising a generation that believes storytelling is only about recycling nostalgia. Walk into any cinema or scroll through any streaming banner
The Exception: Video games. The gaming industry (e.g., Baldur’s Gate 3, Elden Ring) is currently producing the most innovative, long-form narrative content of any medium, precisely because it isn't beholden to the same streaming metrics. The industry has become financially allergic to original
We must ask: Is all this content making us happier? The data suggests no.
To understand where entertainment and media content is going, we must first look at where it has been. For most of the 20th century, media was a one-way street. Studios in Hollywood, record labels in New York, and news desks in London pushed content to the masses. The “gatekeepers”—executives, editors, and producers—decided what was valuable.
Video games are now the highest-grossing sector of the media industry, generating more revenue than movies and music combined. Games like Fortnite and Roblox are no longer just games; they are social metaverses where users attend virtual concerts (Travis Scott) or watch movie trailers, blurring the line between playing and watching.