If you have a massive terrain mesh with high-resolution satellite textures, the plugin may stall.

However, no translation is perfect. The plugin acts like a middleman who occasionally drops the nuance.

Without the plugin, SketchUp exports a giant mesh of polygons. With the plugin, each SketchUp Component becomes a Smart Block or Object in Artlantis. This allows you to select a single chair in Artlantis and change its material without affecting the table next to it.

| Feature | Benefit for the User | |---------|----------------------| | Native File Format | No need to convert to OBJ, FBX, or DXF. The plugin writes a file Artlantis reads directly, preserving hierarchies. | | Camera & Sun Linking | SketchUp scenes (saved views) are exported as Artlantis cameras. The geographic location and sun angle from SketchUp’s Shadow Settings are also transferred. | | Live Link (Artlantis 7+) | A real-time connection where changes in SketchUp (e.g., moving a window, adding a tree) can be pushed to Artlantis with a single button, restarting only the necessary calculations. | | Per-Texture Control | SketchUp textures embedded in the model are extracted as image files that Artlantis’s shader system can enhance (e.g., adding bump, reflectivity, or transparency). |

You cannot download the plugin inside SketchUp's Extension Warehouse. You must go to the official Abvent/Hunter website or your Artlantis installation disk.

The Artlantis Export Plug-in for SketchUp allows you to directly transfer your SketchUp model (geometry, textures, layers, and camera views) into Artlantis (a standalone 3D rendering application) without needing to export/import via intermediate file formats like OBJ or 3DS.