Do not expand immediately. Focus on your first temperate sector (Cape Ambar). You need 2,000 workers before building the "Space Elevator." Ignore beauty. Overlap your "Police" and "Fire" modules to cover maximum housing. Efficiency > Aesthetics in the first 90 minutes.
To understand why this release is significant, one must look at Anno 2205’s place in the timeline. After the critical and commercial triumph of Anno 1404 (Venice) and the complex logistics of Anno 2070, Ubisoft Mainz decided to streamline the experience for a broader audience. Anno 2205 Frontiers-RUNE
The Major Changes:
Why the Purists Hated it, and Why the Frontiers Edition Fixes It Do not expand immediately
Initially, veterans rejected Anno 2205 for feeling like a "mobile game" or a "spreadsheet with graphics." However, the Frontiers DLC fundamentally altered the difficulty curve. The DLC added "Corporation Level" requirements that forced players to min-max production chains across five different sectors simultaneously. The Orbit DLC introduced energy management that could cripple your entire lunar base if you neglected solar flares. Why the Purists Hated it, and Why the
RUNE’s release allows players to experience this "fixed" version without the patchwork of updates. The Frontiers content makes the game brutally hard in the late game—proving that the streamlined base game was just a tutorial for the complex DLC.
Anno 2205 moved away from the direct naval combat of previous titles to a more streamlined "RTS on rails" system. The Frontiers update added the "Warmonger" difficulty. In the RUNE release, you get access to the elite "Spectre" class ships without needing to log into a Ubi account. The tactical pause feature works perfectly, allowing you to micro-manage your orbital bombardment fleets.